Kuma Project: Character Creation


This is a character that I have had an idea for many years.  Since I first started I have learned different workflows for everything from modeling to texturing. As a result the characters design has changed a lot compared with his very first model.  
    



Currently work is being done on the body and facial rigs. Finishing touches are being done on the texture maps. I have also been experimenting with fur. 
Current Mesh rendered with Maya Viewport 2.0 in real time.




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